-
Notifications
You must be signed in to change notification settings - Fork 1.7k
#10220 - Use UIScreen.maximumFramesPerSecond for dynamic slow frame threshold #15516
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
#10220 - Use UIScreen.maximumFramesPerSecond for dynamic slow frame threshold #15516
Conversation
Using Gemini Code AssistThe full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips. Invoking Gemini You can request assistance from Gemini at any point by creating a comment using either
Customization To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a Limitations & Feedback Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here. |
|
/gemini review |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
This pull request introduces a dynamic slow frame threshold based on UIScreen.maximumFramesPerSecond to improve frame metric accuracy on devices with variable refresh rates, such as ProMotion displays and 50Hz tvOS displays. The changes involve caching the maximum FPS and recalculating the slow frame budget when necessary, especially on tvOS when the screen mode changes. The implementation is solid and includes comprehensive unit tests for the new logic. My feedback includes a couple of suggestions to improve code maintainability by reducing duplication in both the implementation and the new tests.
Discussion
Fix for #10220 by deriving slow-frame budget from UIScreen.maximumFramesPerSecond
User Statements:
What was done?
Testing
All green ✅
Added tests:
API Changes
No API Changes